As you have professionals, we know that getting people outside of you involved in collaborative sketching activities can help increase, buy in and help others see behind the curtain into what we do. The way I’m not a designer, I can’t draw. Ever heard that oftentimes the thought of sketching in front of others just raises the stress level of those people who don’t do it as much as we do. So how do we help these stakeholders feel more comfortable with sketching? How do we get them to believe us when we equip? Hey, don’t worry, anybody can draw. Well, I have a formula for you that will help you planned in advance to keep even the biggest protesters calm and open to sketching activities.
The first variable SAT markers. Check out the tips on these two tools of the trade, your standard Sharpie and a fine tipped one. One suggests the ability and perhaps even the requirement to get detailed. One does not give your participants fat markers in this case to support your verbal insistence that we are only sketching to generate ideas, not design a detailed interface. The fat Sharpie, though, is just the beginning. I want to further restrict my participants ability to get detailed, so I’m going to pull in a second variable, a tiny space to draw. You can make tiny spaces in a couple of ways. Instructing participants to sketch one idea per and next card is one approach. My personal favorite, though, is the eight up sheet because it requires no special materials. Just have participants hold a standard letter size sheet into eight cells and then instruct them to sketch one idea. Purcell, shrink down the space and you shrink down the anxiety. The third variable is time limits. This is arguably the most important factor. Time is a constraint that prevents people from overthinking or over censoring their ideas. Try using a timer like this one that has a visible countdown and will make a noise when the time is up to stop people from sketching. Finally, ugly examples when we’re first introducing sketching activities to participants, we often put up examples of finished sketches to help people understand the end goal. That’s great. But often we do it with a fatal flaw.
Beautiful, neatly composed sketches like Look at the sketch is lovely, right? But putting up sketches like this as an example sends the silent message, make this thing look good or we’re going to judge you. Nix that message by putting unpolished, hastily sketched visuals up like this one. And there you go for simple variables that you can combine to help stakeholders feel at ease while sketching with their powers combined, you’ll be able to get fat markers and great ideas flying in no time.